Pretend It’s Not There is a psychological horror game in which your character returns home only to discover that something has followed him. The moment the front door closes, the atmosphere shifts, and familiar rooms no longer feel safe.
The world of Pretend It’s Not There invites players into a small suburban house that grows increasingly unnatural as the night goes on. You begin your evening as a student returning from school, backpack sagging and mind tired. The sidewalk feels ordinary until you sense that something is at your back. That presence follows you through the front door, breathing into the corners of your vision. From that moment on, the game becomes a battle against your own instinct to look.
The entity never attacks traditionally. It stands behind you, beside you, or in the next room. Looking directly at it brings immediate danger, forcing you to glance away the moment your eyes meet its shape. The tension grows from knowing you are watched in every quiet second.

The game typically lasts around ten to twenty minutes, depending on how quickly you complete your tasks.
No. In fact, survival depends on avoiding direct eye contact and completing your routine as normally as possible.
The experience centers on psychological tension, environmental changes, and the pressure of ignoring what is clearly present.
Pretend It’s Not There delivers a compact horror experience that sinks into the mind instead of chasing loud scares. Step into Lucas’s evening routine, steady your breathing, and prove you can complete your night without acknowledging what stands behind you.